Sorry if you guys feel that the question is overused but I did not find any answer here on this sub. If my goal is to create a basic incremental with not a lot of graphics (more like Idling to Rule the Gods), is it wrong to feel like it is not okay to use libGdx? I am thinking of learning unity for this but is it also overkill? What framework or engine should I use?
Posted by3 years ago
- Tutorial How To Make A Cocos2dx Simple Games
- Tutorial How To Make A Cocos2dx Simple Game Online
- Tutorial How To Make A Cocos2dx Simple Game Download
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- Cocos2d-x is an open-source and cross platform open source free 2D game engine for mobile game development known for its speed, stability, and easy of use.
- “The Car Tutorial”― Creating a Racing Game for Unity, Part 1 unity 7 located as a child of the Car. • Go to the Component/Physics Menu and click the MeshCollider to add one to the game object. • Click the Material dropdown-selector on the newly added MeshCollider component and select the Car physics material.
- How to make a simple JavaScript quiz. What you'll create See the Pen Simple JavaScript Quiz by Yaphi on CodePen. To make a simple JavaScript quiz, there are four steps. Put it all together; The point of this tutorial is to make the simplest possible JavaScript quiz without any external code needed. We'll also avoid animations, excessive.
Cocos2DX Sample Application. The tutorial itself is quite simple. The user first needs to click on the “Start Game”. Once started, the scene changes to the game play scene. Since its a 2 player demo, another user will also do the same steps and voila! They can shoot balls at each other by tapping on the screen and see them move in real-time.
EDIT: I have little programming know-how under my belt. I've published 2 clones using libGdx and an original simple game using the engine. I've made a game using native android and a few simple apps in native. No unity knowledge but willing to learn.
21 comments
Active4 years, 3 months ago
I am new in cocos2dx development.I almost learn all basic level of cocos2dx (version 3.3) in android using cpp language. I showing that there are lots of update over cocos2dx.org.
In android I am currently developing the tetris game using cocos2dx version 3.3, I want to know what is the best way to achieve awesome animation such like ticking bombs, bomb explosion, spinning game score display, popping up and disappearing balloons with game score increments. I was wondering about animation implementation cocos2dx in android using c++. We also need to make game that support the multiscreen support, I had search lots all these points could not able to find much information over the google.
I show sonar system support nicely for beginner level, we really appreciate it , I had watched all videos shared by sonar system over the YouTube. I learn lot over there. I want to know the advance level animation in android in cocos2dx.
We looking any help will appreciate.
Thank you
Bhavdip Sagar
Bhavdip SagarBhavdip Sagar
2 Answers
here is my appmacros.h filr ..
Tutorial How To Make A Cocos2dx Simple Games
now we can use this class in appdelegate.. so my appdelegate looks like...
ArjunsinghArjunsingh
i am also new to cocos2dx 3.3 . well i am using animation for blast (explosion) by using (.plist) particle effects first you need a .plist file of animation . there is a online editor for making .plist file . you can check it out here is link . http://www.effecthub.com/particle2dx
now you can use thiese line of code
this will help you
Tutorial How To Make A Cocos2dx Simple Game Online
ArjunsinghArjunsingh